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This question was closed Oct 11, 2012 at 09:11 PM by KiraSensei for the following reason:

The question is answered, right answer was accepted

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Question by KiraSensei · Oct 07, 2012 at 04:13 PM · networkrpc

Can't send RPC function since no connection was started

Hello everyone !

I have this error, but I can't figure it out ... There is no reason !

Before calling the RPC function, I use Network.Connect to be connected to the server. The weird thing is that with the following code :

 function Start() {
     if (Network.isClient)
     {
         networkView.RPC("AddNickname", RPCMode.All);
         enabled = false;
     }
     else
     {
         networkView.RPC("AddNickname", RPCMode.All);
     }
 }

I always go into the "else" part, even if I am the client ...

I also tried :

 function Start() {
     if (!Network.isServer)
     {
         networkView.RPC("AddNickname", RPCMode.All);
         enabled = false;
     }
     else
     {
         networkView.RPC("AddNickname", RPCMode.All);
     }
 }

And I always go to the "else" part too ... Is it possible that the RPC call is too soon after the network connection and fails ?

EDIT : I noticed that my client player ID is set after the RPC call is done. How is it possible when I connect him before ? I thought that RPC calls kept the same order (the first RPC call is always the first applied ...)

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Answer by MMM_B1 · Oct 07, 2012 at 08:57 PM

By your description, you aren't connected as a client or server. The falsehood in both ifs may be due to not being connected at all and not by being a client or server. Network.Connect by itself doesn't check if the connection has been successful.

If you don't have it, add a OnServerInitialized and OnPlayerConnected functions with a debug message. Something like:

 function OnServerInitialized() {
     Debug.Log("Server initialized and ready");
 }
 
 function OnPlayerConnected(player: NetworkPlayer) {
     Debug.Log("Player " + " connected from " + player.ipAddress);
 }

And check if any of the debug messages are printed. If they are not no connection has been made.

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avatar image KiraSensei · Oct 07, 2012 at 09:13 PM 0
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You're right, no messages, but if I continue the game, the RPC calls are ok. The player ID of the client was not set yet. How can I wait for this to happen before sending any information in the network ?

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