Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by infinitypbr · Sep 11, 2013 at 08:19 PM · networkingnetworkrpc

RPC Call to Another GameObject's Function?

I'm attempting to use an RPC call to send damage information to the other player in a 2 player Network game. However, I'm a bit confused on how to get the "Receiver" to acknowledge the change:

 @RPC
 function GiveDamage(hitDamage : float)
 {
     Network.Instantiate(hitPrefab, Vector3(selectedEnemy.transform.position.x, 1.7, selectedEnemy.transform.position.z), Quaternion.identity, 0);
     networkView.RPC ("selectedEnemy.GetComponent(playerObject).TakeDamage", RPCMode.All, hitDamage);
     //selectedEnemy.GetComponent(playerObject).TakeDamage(hitDamage);
 }

The commented out line works on the local machine (and the damage is taken, etc), but on the other players machine, nothing changes. The networkView.RPC line is taken from the RPC instructions, but I think I'm confused how to specify the object that is to receive the instructions to run the function. (http://docs.unity3d.com/Documentation/Components/net-RPCDetails.html)

Any ideas?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image infinitypbr · Sep 11, 2013 at 09:12 PM 0
Share

This works, but it's not clean so I need to make it a more simple setup: (Note: This script is on both player & enemy objects)

 @RPC
 function GiveDamage(hitDamage : float)
 {
     selectedEnemy.GetComponent(playerObject).TakeDamage(hitDamage);
 }
 
 @RPC
 function RemoveHitPoints(damage : float)
 {
     hitPoints = (hitPoints - damage);
     if (hitPoints <= 0)
     {
         DidDie();
     }
 }
 
 @RPC
 function TakeDamage(damage : float)
 {
     networkView.RPC ("RemoveHitPoints", RPC$$anonymous$$ode.All, damage);
 }

Basically in the game when a player object "Attacks" the enemy object (player object of another player), GiveDamage() runs, telling enemy object to TakeDamage(). TakeDamage() then broadcasts the RemoveHitPoints() function to all clients. Basically it seems that networkView.RPC commands should only be run FRO$$anonymous$$ the same script they're going to access. If I'm wrong, please someone let me know :)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by jjmontes · Apr 19, 2014 at 12:33 PM

You can receive RPC calls to methods in any script which is a component of the GameObject that contains the NetworkView component.

Thus, you can spread your RPC methods over different scripts, as long as all of them have been attached as components to the same GameObject containing a NetworkView.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

View ID AllocatedID: # not found during lookup. Strange behaviour may occur 1 Answer

Acess server stuff by the client 0 Answers

How to use Unet to send network messages like RPC (Javascript) 0 Answers

how to properly clean up the NetworkView to prevent errors ? 0 Answers

RPCMode.AllBuffered Basic Question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges