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Question by Mijn · Sep 10, 2015 at 09:12 AM · animationkinectrecordmocap

record user movement with kinect and play the animation afterwords - HELP!

Hi, i would like to be able to have kinect skeleton controlling my character movement. When user is inside i would like to record his/her movements as an animation. When user leave i want my character to loop and play the just recorded animation (i will not care if the recorded animation is not perfect, jittering or so).

is this possible at all? any suggestions are welcome..

thanks in advance ;)

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avatar image Hellium · Sep 10, 2015 at 09:17 AM 0
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From the AnimationClip class, you can set an AnimationCurve you construct by capturing the needed information (position and rotation) of your $$anonymous$$inect joints when the player is moving.

Then, in a legacy Animation component (or in an Animator), you can add the clip you've created.

avatar image Mijn · Sep 11, 2015 at 04:51 PM 0
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thanks a lot for the answer. I will take a look at what you suggest then! thanks again!

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