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Question by Narmer · Mar 19, 2014 at 05:10 PM · animationkinectloop animaiton

Unexpected zoom for looping animation

I created my own animation by exporting .fbx file from iPi Kinect Mocap.

It worked perfectly, but when I set loop for my animation, the camera is acting crazy.

With each cycle of loop it gets closer and closer.

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avatar image supernat · Mar 19, 2014 at 05:30 PM 0
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The camera itself is moving? You have watched the camera's x/y/z transform position in the editor, and see it moving toward the model? Or is the model moving toward the camera?

avatar image Narmer · Mar 19, 2014 at 07:12 PM 0
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I am sorry I wrote that wrong. The model is moving towards to the camera.

avatar image rockyourteeth · Mar 19, 2014 at 08:48 PM 0
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if you move the camera, is the animation still moving toward the camera? Or does it just move in one direction, regardless of the camera's location?

avatar image Narmer · Mar 20, 2014 at 12:46 PM 0
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Just in one direction.

avatar image rockyourteeth · Mar 20, 2014 at 02:11 PM 0
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Can we see your code? Do you have a script attached to the object?

$$anonymous$$aybe the animation doesn't begin and end in the same location. So every time you loop, one animation ends a little farther forward, then the next animation starts there, and ends a little farther forward still. Etc.

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Answer by eran0201 · Mar 20, 2014 at 03:46 PM

If the model move you can change the settings just untick the "Animate Physics" in the animator

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avatar image Narmer · Mar 24, 2014 at 09:59 AM 0
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But it is unticked.

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