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Unexpected zoom for looping animation
I created my own animation by exporting .fbx file from iPi Kinect Mocap.
It worked perfectly, but when I set loop for my animation, the camera is acting crazy.
With each cycle of loop it gets closer and closer.
The camera itself is moving? You have watched the camera's x/y/z transform position in the editor, and see it moving toward the model? Or is the model moving toward the camera?
I am sorry I wrote that wrong. The model is moving towards to the camera.
if you move the camera, is the animation still moving toward the camera? Or does it just move in one direction, regardless of the camera's location?
Can we see your code? Do you have a script attached to the object?
$$anonymous$$aybe the animation doesn't begin and end in the same location. So every time you loop, one animation ends a little farther forward, then the next animation starts there, and ends a little farther forward still. Etc.
Answer by eran0201 · Mar 20, 2014 at 03:46 PM
If the model move you can change the settings just untick the "Animate Physics" in the animator
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