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Question by dehan · Oct 14, 2011 at 06:30 AM · modellightbootcampsource

Textures, Normal Map, Base

Hello,

I Have my characters (teammates (AI)) who follow me in my game, and of course i have enemies too, Anyway, I Have the default bootcamp person, except i have changed the MAIN Texture Black, So he's black like a swat guy (Clothing), My teammates have the same texture, So you cannot see the Normal Map, Only the base which is black, but when i shoot near them it shows the normal map with like light from the gun shooting, So how can i make it show the normal map always?, it looks way better with the normal map on it and looks bad with just the black. I Do have the normal map assigned but it only shows when there's a light source next to it, Please help,

Thanks!

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Answer by syclamoth · Oct 14, 2011 at 06:33 AM

Normal maps require lights to be seen! If you don't have any lights shining on an object, then there's no light to be reflected, and so you won't see the normal map. Try putting a directional 'sun' lamp in the sky, and then a second one (without shadows) pointing in a different angle and at a much lower intensity to set off the unlit parts.

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avatar image dehan · Oct 14, 2011 at 07:27 AM 0
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Works great!, Thanks!

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