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Question by Nathan 2 · Mar 17, 2011 at 05:16 AM · errortagsswitch characters

Why doesn't this work?

What happens is when "change" = true, it will change the gameObjects tag to "Player", but not the var player's tag to "notActive". This script is attached to the player and another not active player. The player's tag is "Player", and the not active one's "notActive". Any help is appreciated.

private var change : boolean = false; private var player : GameObject;

function Update() { player = gameObject.FindWithTag("Player"); Debug.Log(player); }

function LateUpdate() { if(this.tag == "notActive") { if(Vector3.Distance(transform.position, player.transform.position) <= 3) { if(Input.GetKeyDown("w")) { change = true; } } }

if (change)
{ if(this.tag == "notActive") { this.tag = "Player"; player.tag = "notActive"; } else { this.tag = "notActive";
} change = false; } }

Edit: This code works now.

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Answer by loopyllama · Mar 17, 2011 at 05:28 AM

if (change) 
{
     if (this.tag == "notActive")
     {
         this.tag = "Player";
     }
     else
     {
         this.tag = "notActive";
     }
     change = false; 
}
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avatar image Nathan 2 · Mar 17, 2011 at 09:15 PM 0
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That did not work. It does find the var "player" fine, but it won't change the tag even though it changes the other object's tag to "Player".

avatar image Nathan 2 · Mar 17, 2011 at 09:18 PM 0
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I found the problem. It will change the tag to "notActive", but it changes it back to "Player" in the next frame.

avatar image Nathan 2 · Mar 17, 2011 at 09:18 PM 0
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I don't know how to fix that.

avatar image loopyllama · Mar 18, 2011 at 06:55 AM 0
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that additional info is helpful. try this. the problem is the player B is changed properly then the next frame Player A changes player B back. this change makes sure the object only toggles its own tag.

avatar image Nathan 2 · Mar 19, 2011 at 03:50 AM 0
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This worked! Thank you so much. This script was probably the most important script for my game so far. Thank you.

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