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This question was closed Jul 03, 2015 at 11:28 AM by Bunny83 for the following reason:

Problem is not reproducible or outdated

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Question by lui222 · Jul 02, 2015 at 08:36 PM · errortagsmissing

Why?? MissingComponentException:

MissingComponentException:There is no 'GameObject' attached to the "Car" game object, but a script is trying to access it. You probably need to add a GameObject to the game object "Car"... Or your script needs to check if the component is attached before using it. Car.Update () (at Assets/Scripts/Car.cs:40)

Hello,

I have just started programming in Unity, and everything has been working fine, and for no reason, when I click, play in unity controller, the attached game object disconnects, and the text labels I have attached also change why is this?

Thank You, Marcell

Here is my code:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 
 public class Car : MonoBehaviour {
 
     public GameObject Car1;
     public GameObject FirstPersonController;
     public Camera CarCam;
     public Camera FirstPersonControllerCam;
     public Text CarGetIn;
     public Button CarGetInBut;
     public Text CarGetOut;
     public Button CarGetOutBut;
     int inCar=0;
     float dist;
 
     // Use this for initialization
     void Start () {
         Car1 = Car1.GetComponent<GameObject> ();
         FirstPersonController = FirstPersonController.GetComponent<GameObject> ();
         CarCam = CarCam.GetComponent<Camera> ();
         FirstPersonControllerCam = FirstPersonControllerCam.GetComponent<Camera> ();
         CarGetIn = CarGetIn.GetComponent<Text> ();
         CarGetInBut = CarGetInBut.GetComponent<Button> ();
         CarGetOut = CarGetIn.GetComponent<Text> ();
         CarGetOutBut = CarGetInBut.GetComponent<Button> ();
         CarGetIn.enabled = false;
         CarGetInBut.enabled = false;
         CarGetOut.enabled = false;
         CarGetOutBut.enabled = false;
 
 
     }
     void Update (){
 
     if (inCar == 0) {
             //dist = Vector3.Distance(Car1.transform.position, FirstPersonController.transform.position);
             if (dist < 5.00) {
                 CarGetIn.enabled = true;
                 CarGetInBut.enabled = true;
                 //print ("Test");
             } else {
                 CarGetIn.enabled = false;
                 CarGetInBut.enabled = false;
                 //    print ("Test");
             }
             //print (dist);
 
 
         } else {
             CarGetOut.enabled=true;
             CarGetOutBut.enabled=true;
         }
     }
     public void EnterCar(){
 
             inCar = 1;
         Car1.SetActive (true);
         CarCam.enabled = true;
         FirstPersonController.SetActive (false);
         FirstPersonControllerCam.enabled = false;
         CarGetIn.enabled = false;
         CarGetInBut.enabled = false;
 
 
     }
     public void LeaveCar() {
         inCar = 0;
         //Car1.SetActive (false);
         CarCam.enabled = false;
         FirstPersonController.SetActive (true);
         FirstPersonControllerCam.enabled = true;
         CarGetOut.enabled = false;
         CarGetOutBut.enabled = false;
 
     }
 }
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Answer by Bunny83 · Jul 02, 2015 at 08:53 PM

Those lines won't compile at all and don't make any sense:

 Car1 = Car1.GetComponent<GameObject> ();
 FirstPersonController = FirstPersonController.GetComponent<GameObject> ();

A GameObject is not a component and can't be passed as generic parameter to GetComponent as only types which are derived from Component are allowed.

Remove those two lines.

Further more those lines won't throw a compile error but make no sense either:

      CarCam = CarCam.GetComponent<Camera> ();
      FirstPersonControllerCam = FirstPersonControllerCam.GetComponent<Camera> ();
      CarGetIn = CarGetIn.GetComponent<Text> ();
      CarGetInBut = CarGetInBut.GetComponent<Button> ();

As well as those two which even seem to have a copy and paste error as you use "CarGetIn" and assign it to CarGetOut:

      CarGetOut = CarGetIn.GetComponent<Text> ();
      CarGetOutBut = CarGetInBut.GetComponent<Button> ();

All those GetComponent lines are total nonsense as you already assigned those references directly in the inspector.

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Answer by lui222 · Jul 03, 2015 at 06:57 AM

Hi, Thanks for your help, I figured it out by using transforms instead of gameobjects.

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