Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ina · Oct 28, 2012 at 08:27 AM · rotationquaterniongimbal-lock

Difference in rotation without gimbal lock

For a freeform rotation, say from a gyroscope, is it possible to find the difference in rotation before and after an Update() while avoiding gimbal lock?

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Oct 28, 2012 at 12:45 PM 0
Share

Ina - this is exactly what quaternions are for.

check out the quat. manual page for all your options.

avatar image ina · Oct 29, 2012 at 01:50 PM 0
Share

you can only multiply quaternions.. is it possible to find the change in angle between frame 1 and frame 2? if you have two different quaternions, one from frame1 and one from frame2, how do you find the difference in angle between them?

avatar image zyzyx · Oct 29, 2012 at 02:07 PM 1
Share

This might be usefull: http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Angle.html

and http://docs.unity3d.com/Documentation/ScriptReference/Quaternion-eulerAngles.html

avatar image Fattie · Oct 29, 2012 at 02:13 PM 0
Share

.Angle as zyzyzyzyx says !

indeed,

Documentation/ScriptReference/Quaternion.SetFromToRotation.html

will build you a quat, based on the previous and new heading (Vector3) of the item!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Avoiding Gimbal Lock 1 Answer

Clarifying the ambiguities of rotation in Unity 1 Answer

Limit local rotation around x, y, and z axes? 0 Answers

Rotation of child object is different in play mode 0 Answers

Yaw Pitch Roll order? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges