Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by simplyRubbish · Aug 08, 2011 at 01:49 AM · guiterraininterface

Creating a level editor, question about GUI/interface

I'm creating a level editor using Unity3D and have a question about the GUI and interface for it.

I'm looking to make my level editor look as closely to the Unity3D GUI and thinking of different ways of going about it. I would like to be able to edit and rotate like Unity3D does and the general "feel" you get using Unity3D. Also, if I do this in Unity3D, do I need to make it run like a game, or is there another "editor" mode that I can run in? What I want the users to be able to do is be able to add/edit/delete objects without giving them full control of them.

Thanks in advance,

-John

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by BerggreenDK · Aug 08, 2011 at 11:29 AM

We have had the same situation here. Our solution is to save the leveldata on our own game/assetserver which we build from scratch.

Every model, level part etc. is saved and loaded through usage of the WWW functions.

On the server-side you can pick any serverscript language you want, we have choosen ASP.net as we like C# and for storage, this enables us to use SQL-server, XML files or raw ASCII if we want.

So what we do is that we build a "game-mode" that is the editor, this scene/unity3d file includes all the needed login, authentication, and storage save/load functionality we need.

When we build the actual game, we just need the READ WWW functions from the editor or, we can build a levelcompiler, that runs through all our serverdata an builds some large unity scripts that we can copy into our game project for static values (depending on what publishing platform we choose).

I hope this of any help?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Resolution & aspect ratio GUI 1 Answer

Interface 3D 1 Answer

How can I disable the transparency on GUI? 0 Answers

Unity Terrain button wont show up. 1 Answer

IGUI IOS error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges