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Question by liszto · Jun 29, 2012 at 07:55 AM · guiscreeninterfaceezgui

Interface 3D

Hi, I'm on a project and I use some piece of interface (EZGui) I need to use a perspective camera cause I need to have some interface elements with perspective.

How can I do to already have my elements at the good place on my screen ? Cause, whren I move to 16/9 elements are out of field like 16/10; When I use native resolution it's ok. So how can I do ?

I used this :

     float fMoveOnAxisX = fWindowsResX - m_nConfigResolutionX;
    float fMoveOnAxisY = fWindowsResY - m_nConfigResolutionY;

then I update the position of each elements but they are out of my camera field so anyone got an idae ?

Maybe with some sin and cos tan and object position in 3D view ? Cause with my method I just on X an Y cause according to me Z never change ?!

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Answer by SarperS · Jun 29, 2012 at 08:09 AM

EZGUI has a component called "EZ Screen Placement" that protects the positions of UI elements regardless of the aspect ratio.

http://www.anbsoft.com/middleware/ezgui/docs/page14/page31/page31.html

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avatar image liszto · Jun 29, 2012 at 08:30 AM 0
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Yeah I used it at the beginning but the interface move with this on it. $$anonymous$$aybe some things are to parameter or maybe cause my interface use perspective camera it's fail ?

For my 2D interface with ortho camera all is fine when I switch resolution. But with my interface on perspective camera it doesn't work :/

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