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Question by Raymond 2 · Dec 13, 2011 at 11:25 AM · dynamicbonessnakeusingbody

Dynamic snake body with bones

I'm making a simple sidescroll game using a snake, and i already got the movement for the head (so the character controller is done) now i want the body to smoothly follow the head like a real snake (not using colliders), i tried giving every bone a script wich follow each other so i created a chain of following bones. Now what the problem is is that they kinda split up so i get segments following eachother instead of one body smoothly following. Anyone knows what to do about this? or any other thoughts about it?

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Answer by bradmarxmoosepi · Dec 15, 2011 at 05:28 AM

HingeJoints would probably give a nice result.

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Answer by Raymond 2 · Dec 15, 2011 at 08:16 PM

I tried using hinge joints, but if i put them as a chain the character stops moving?

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avatar image Raymond 2 · Dec 15, 2011 at 08:27 PM 0
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sorry i put this at answers, was to late when i noticed i didn't comment

avatar image Raymond 2 · Dec 15, 2011 at 09:32 PM 0
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(the character should drag the object behind him, but there's no movement anymore)

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