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Dynamic snake body with bones
I'm making a simple sidescroll game using a snake, and i already got the movement for the head (so the character controller is done) now i want the body to smoothly follow the head like a real snake (not using colliders), i tried giving every bone a script wich follow each other so i created a chain of following bones. Now what the problem is is that they kinda split up so i get segments following eachother instead of one body smoothly following. Anyone knows what to do about this? or any other thoughts about it?
Answer by Raymond 2 · Dec 15, 2011 at 08:16 PM
I tried using hinge joints, but if i put them as a chain the character stops moving?
sorry i put this at answers, was to late when i noticed i didn't comment
(the character should drag the object behind him, but there's no movement anymore)