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Question by TR33 · Nov 01, 2017 at 06:44 PM · 2d game2d-platformerprefabsefficiencyelse if

2D Openworld transport game. How to generate the tracks?

So I'm currently working on a openworld transport game. In some way at least. As in every other transport game you can pick a start location to get your loading and then pick the end location to deliver your ... things. Because I plan to have crossings between the end locations I can't use one track and spawn the vehicle at different positions. So I'm currently trying to code a LevelGenerator. I want to pass the 2 values (start, end ) to the LG and then connect different prefabs to generate the track. I figgured this out but is it a efficient solution? With 15 locations I have 15*15 else if cases and I have to disable and enable various Gameobjects in the beginning of a level. Example: I want to go from 1 to 3. So I connect my prefabs and enable the start and end builing in location 1 and 3 but disable the building on prefab 2 (with all necessary features like the end collider on 2 to prevent falling of the map or the trigger to count the transported goods). So I'm thinking about a different way to do that. Do you have an idea?

Thanks for helping me :)

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