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Does UnitySteer work well for 3D spaces?
My apologies if this is painfully obvious. I've been reading up on UnitySteer (looks terrific) but I was wondering if it supports steering and obstacle avoidance for flying vehicles. For example, if I was hoping to use it to create dogfighting bots in a WWII airplane game. From many of the examples I've seen online, it seems like it mostly works for steering on the ground. Thanks!
Answer by chemicalvamp · Oct 17, 2011 at 12:51 PM
We currently have vehicles (along with their MonoBehaviours) for:
Flocking
Obstacle avoidance
Wandering
Pursuit
Chains of vehicles
All provide support for 2D and 3D movement.
Reference: http://www.arges-systems.com/articles/35/unitysteer-steering-components-for-unity/
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