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Projection Mapping a texture, into UV of objects
Hi all!
For a project I'm working on, I would like to do the following in realtime:
"Project" a texture onto one or multiple meshes (mostly planes), using parallel (perspective and ortographic), cylindrical or radial mapping. I then need to be able to move, rotate and scale the texture-projection
Then, "read back" the result of above mapping per mesh, to be able to render that mesh with the warped (part of the) texture to a seperate rendertexture.
Example of the kind of projection mappings I'm looking for: http://wiki.bk.tudelft.nl/toi-pedia/Texture_positioning_-_Projection_mapping
Anyone have a clue where to start looking?
Thanks!
Some more links, where this is based on:
http://r12.d3technologies.com/parallel-mapping
http://r12.d3technologies.com/perspective-mapping
I wish to know that too, if someone has the answer please help us