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How to Project a video from a game object?
Appriciate any help you can provide!
Hi guys Im Try]in to project a video from the bottom of a boat onto the seabed, the idea I am trying to achieve can be seen in the picture below:
Any Ideas on how this could be implemented? Thanks in advance, James.
Answer by FakeBerenger · Nov 15, 2012 at 01:58 PM
If you're pro, you can use movie textures. For the pyramide, you could use line renderers.
Answer by Itinerant · Nov 15, 2012 at 04:52 PM
That looks kinda cool. My first thought would be to have two meshes for the ground: One colored and one just above it that's black. Use a set texture 2d to adjust the alpha channel of the black mesh directly below the ship, reference here: http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.SetPixel.html
That way you can modify it wherever you need it, and you could write a script that fades the alpha channel back to black after you've passed by.
Or, do the same thing but just place two materials on top of the same mesh. $$anonymous$$odify one so you can see the other.
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