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Question by ilanduran · Nov 19, 2015 at 05:54 AM · iosiphoneassetbundleassetanimations

Animator in assetbundle from iphone app not play

Hi community!

I build a assetbundle of a simple prefab red cube, that have a Animator with one simple rotation animation.

For build the assetbundle i use AssetsBundlesManager for create assetbundle with Unity 5.x. (In my case 5.2.1f)

I Test the bundle in the editor Mac, editor Windows and Android (with their respective type assetbundle) and it's ok, but in iphone or ipad the animation of animator not play.

I now that in assetsbundles the scripts, they are not added, but the animator is associated to the gameobject in prefab, and i not have scripts in the assetbundle.

This has happened to you ?

Any help is received, thanks

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avatar image Rodrigo_Sagioma · Jul 01, 2016 at 03:00 PM 0
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Have you found a solution? @ilanduran

I have the same issue.

avatar image wijesijp · Sep 02, 2016 at 11:19 AM 0
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I have the same issue on Unity 5.4.0

Is there any solution for this?

avatar image wijesijp wijesijp · Sep 05, 2016 at 07:57 AM 0
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bump ......

avatar image Mantou · Oct 27, 2016 at 10:21 AM 0
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I met the same issue on 5.3.4f1...

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Answer by julapy · Oct 17, 2017 at 08:44 AM

found the post below which suggested that Strip engine code was the issue. if you disable Strip engine code, the animator starts working again.

https://issuetracker.unity3d.com/issues/ios-assetbundle-crash-when-loading-gameobject-with-animator-component-from-asset-bundle-if-strip-engine-code-is-enabled

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avatar image itsharshdeep · Apr 18, 2018 at 10:04 AM 0
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It worked :)

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