- Home /
Why aren't Character Animations Playing on iPhone?
Hey,
I started testing my game on my iPhone and the character animations don't work when I play it. With the exception of the character's idle animation.
When testing in Unity everything works fine. The player's walk, run and idle animation works when they're supposed to, but not on the iPhone.
It might also be worth pointing out that the physics are off too.
For example if I run up a hill when playing it on the iPhone the character get's launched into the air and comes floating down. If I run into the same hill on when testing in Unity, the character stays grounded, as he should.
The character is using Character Controller.
Any ideas?
Thanks in advance.
Are you using the same controls in the editor as you are on your iphone? If you have two different sets of controls (i.e. keyboard input & iphone touch screen controls) then you might just have forgotten to call the animations in the second set of controls..
Are you building the game to an iphone or just testing it in the editor?
Thanks for your response.
Yes, the controls are the same for the editor as they are for the iPhone and yes, I'm building the game to the iPhone and testing it in the editor.
Your answer
Follow this Question
Related Questions
Animator in assetbundle from iphone app not play 1 Answer
Simultaneous Android and iOS development 1 Answer
Ran out of trampolines of type 2 - iOS 2 Answers
Device Auto-Rotation 1 Answer
Ampersand in application name 4 Answers