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Question by Gareth-Elms · Oct 12, 2012 at 06:46 PM · ioslightingefficient

Can I disable lighting for efficiency?

I assume that calculating the lighting in a scene is taking up cpu/gpu resources. I'm creating an IOS game and I want to be as efficient as possible.

I might be misunderstanding how it all works (I'm new to this) but I want to disable lighting and give my 3D objects textures that mimic lighting. I don't need realitime shading calculations.

Can I disable all lighting and shading and just have everything rendered at a specific intensity?

Thanks Gareth

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Answer by Gareth-Elms · Oct 12, 2012 at 07:25 PM

I found the answer : http://answers.unity3d.com/questions/228627/lighting-not-working-on-ios-device.html

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