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Question by Admiral_Baggins · Dec 25, 2018 at 01:16 AM · camerafpsfirst-person-controller

First Person Camera Not Spining Player

I watched a YouTube tutorial, about how to create a fps controller. Everything worked fine, except the player doesn't spin. The code looks like this:

 Vector2 mouseLook;
 Vector2 smoothV;
 public float sensitivity = 5.0f;
 public float smoothing = 2.0f;

 GameObject character;

 void Start () {
     character = this.transform.parent.gameObject;
 }
 
 void Update () {
     var md = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));

     md = Vector2.Scale(md, new Vector2(sensitivity * smoothing, sensitivity * smoothing));
     smoothV.x = Mathf.Lerp(smoothV.x, md.x, 1f / smoothing);
     smoothV.y = Mathf.Lerp(smoothV.y, md.y, 1f / smoothing);
     mouseLook += smoothV;

     transform.localRotation = Quaternion.AngleAxis(-mouseLook.y, Vector3.right);
     character.transform.localRotation = Quaternion.AngleAxis(mouseLook.x, character.transform.up);
 }

When the camera moves around the player should turn, but it doesn't. Any help would be appreciated, thanks.

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