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Child of main camera not following correctly
Hello,
In my project I have a First Person Controller, I am trying to make a animated weapon stuck to the player, so wherever it looks, the weapon will follow. (The weapon in the video is the sphere on the screen, for simplicity)
Naturally, I tried parenting the weapon to the main camera. This however does not work as intended, the weapon is way more sensitive than the players mouse itself! I will post a video to explain what I mean, any help is greatly appreciated.
@Pema99 , You attached one script with that object (Sphere). did it effect transform? disable it and test again.
@yashpal 2 Scripts: The one on the sphere is a animation on fire2 clicked script, The one on the frist person controller has nothing to do with the ball.
Removing does nothing
Script 1:
using UnityEngine;
using System.Collections;
public class StartAnim : $$anonymous$$onoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetButtonDown ("Fire2")) {
animation.Play ("hitt");
}
}
}
Script 2:
using UnityEngine;
using System.Collections;
public class Shoot : $$anonymous$$onoBehaviour {
public Rigidbody projectile;
public int speed;
void Update () {
if (Input.GetButtonDown ("Fire1")) {
Rigidbody clone;
clone = Instantiate (projectile, transform.position, transform.rotation) as Rigidbody;
clone.velocity = transform.TransformDirection (Vector3.forward * speed);
Destroy(clone.gameObject,2);
}
}
}
Answer by yashpal · Feb 04, 2015 at 05:22 AM
@Pema99, did you use character controller script which is in default assets. Assets -> Import Package -> Character Controller.
Than just take First Person Controller to your scene.
and just add sphere as child of Camera. and you done it.
Your answer
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