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Question by Evilbubble · Oct 31, 2012 at 09:31 PM · activate

Is it possible for an object to detect its own re-activation?

I deactivate parts of my level while the player isn't there for performance reasons, and I want to be able to 'turn on' the lights of those sections with a fade effect instead of them just flashing on when the player gets near.

I'm not worried about the fade-in code, just the detection of reactivation (or deactivation).

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Answer by Fattie · Oct 31, 2012 at 09:33 PM

for sure it's, um, OnEnable() right?

/Documentation/ScriptReference/MonoBehaviour.OnEnable.html

this is the only page

/Documentation/ScriptReference/MonoBehaviour.html

you'll sort of "discover" stuff like that

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avatar image Eric5h5 · Oct 31, 2012 at 09:36 PM 1
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You can't link to files on your hard drive, dude. ;)

avatar image Fattie · Oct 31, 2012 at 09:57 PM 1
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HEH!

I can't believe they don't fix that .. :)

I've got to figure Bunny's "Let me google that for you..." link :)

avatar image Evilbubble · Oct 31, 2012 at 10:25 PM 0
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That was it, thanks!

avatar image AlucardJay · Nov 14, 2012 at 07:15 AM 0
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www.lmgtfy.com =]

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