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how to properly clean up the NetworkView to prevent errors ?
i have a lag between my connection as is expected .
I instantiate projectiles across the network. but because of the lag, when the network playe's projectile collides and explodes the same projectile across the network have yer to collide or be destroyed.
my RPC "trackMovementAcrossNetwork" updates the objects position across the network.
so i get errors like these.
Couldn't perform remote Network.Destroy because the network view 'AllocatedID: 198' could not be located.
View ID AllocatedID: ## not found during lookup. Strange behaviour may occur
Could't invoke RPC function 'trackMovementAcrossNetwork' because the networkView 'AllocatedID: ##' doesn't exist
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