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all compiler errors have to be fixed before you can enter play mode
i opened up unity and tried to start my game and this happened, any ideas on a fix?
Could not start compilationWin32Exception: ApplicationName='"C:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exe"', CommandLine='"C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\smcs.exe" @Temp/UnityTempFile-c4695b989f2100c4897a93f40ca187f0', CurrentDirectory='C:/Users/Brook CraftRoom/Documents/Unity/Assets/..'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Utils/Program.cs:33)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments, Boolean setMonoEnvironmentVariables) (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:32)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments) (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:20)
UnityEditor.Scripting.Compilers.MonoCSharpCompiler.StartCompiler () (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Scripting/Compilers/MonoCSharpCompiler.cs:43)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47)
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