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This question was closed Oct 05, 2014 at 11:28 PM by robertbu for the following reason:

Duplicate Question

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Question by AceDawg45 · Oct 05, 2014 at 11:28 PM · animation2dmovement

How to tell when and in which direction the player is moving? (2d)

So, I am working on a game, and I am ready to add animations. My plan is to have a different animation play for each direction the player moves in. Like, in pseudocode, this:

 if(player is moving left){
         PlayAnimation(left);
 }


And, to play no animation when the player isn't moving. I know how to make the actual animation, but as for the movement thing... Not really. Any idea on how to execute this?

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Answer by robertbu · Oct 05, 2014 at 11:28 PM

There is not enough information to give you an answer, plus this question has been answered a number of times. If using a Rigidbody, see Rigidbody.velocity. If using a CharacterController, see CharacterController.velocity. If using transform, you will need to generate the vector by subtracting the current position from the previous position, or by using the movement vector.

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