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Question by RickyCharles · Apr 15, 2013 at 06:25 AM · animation2dmovementstuck

Sprite staying on idle animation

Hey guys, in my 2d game I'm trying to get my sprites to use their directional animations when moving. When using the script im working on below it works fine for the downward direction but when the right key is pressed it just sticks in the idle animation and slides across. I tried removing the downward animation and then the issue went away.

But I need to have more than one direction D:

alt text

void Update () {

     if (Input.GetKey(KeyCode.D)) 
     
         {
             if (!anim.IsPlaying("walking_right")) 
                     {
                         anim.Play("walking_right");
                     }
             this.transform.Translate(Vector3.right*0.5f*Time.deltaTime);
         }
     
     if (Input.GetKey(KeyCode.S)) 
     
         {
             if (!anim.IsPlaying("walking_towards")) 
                     {
                         anim.Play("walking_towards");
                     }
             this.transform.Translate(Vector3.down*0.5f*Time.deltaTime);
         }
     else
     {
         anim.Play ("idle");
     }
 }

}

gamegif.gif (15.1 kB)
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avatar image RickyCharles · Apr 15, 2013 at 11:01 AM 0
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Else if fixed it!

Thank you very much :) if you want to redo your comment as an answer i'll give it a thumbs up.

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Answer by AlucardJay · Apr 15, 2013 at 07:43 AM

missing an else :

 if ( Input.GetKey(KeyCode.D) ) 
 {
     // ....
 }
 else if ( Input.GetKey(KeyCode.S) ) 
 {
     // ....
 }
 else
 {
     // ....
 }

or just use if with a return method ....

 if ( Input.GetKey(KeyCode.D) ) 
 {
     // ....
     return;
 }

 if ( Input.GetKey(KeyCode.S) ) 
 {
     // ....
     return;
 }
 
 // ....
 anim.Play ("idle");
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