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This question was closed Jan 16, 2015 at 11:51 AM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by brandonc · Nov 02, 2010 at 09:31 PM · iphonelocalization

Does Unity 3 have native resource localization support?

I want to create an iphone app with localized text and images for a variety of languages/cultures. Is there a native way to do this in Unity or do I need to create a custom .NET library that reads XML files?

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Answer by jonas-echterhoff · Nov 03, 2010 at 01:52 PM

You can use Application.systemLanguage to get the user's OS language - but any higher level localization you need to do yourself.

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Answer by Atnas1010 · Nov 02, 2010 at 09:41 PM

Since a google search on "localization unity" didn't turn up anything relating to native support, I think you will have to do something on your own.

Didn't look much at it, but this also looks cool http://forum.unity3d.com/threads/35617-TextManager-Localization-Script

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avatar image brandonc · Nov 02, 2010 at 11:34 PM 0
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The post in question is a year old, I was wondering if the state of the art has changed since then.

avatar image Atnas1010 · Nov 02, 2010 at 11:36 PM 0
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Google results update pretty quick. I don't think Unity has native support since noone mentioned a word about it. But feel free to get the opinion of others :)

avatar image yoyo · Dec 28, 2010 at 11:47 PM 0
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This looks promising ... http://gameprefabs.com/products/show/94

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Answer by DreamCreations · Jul 26, 2013 at 02:14 PM

Hi,

I have made an asset for localization using Excel. Please take a look and let me know what you think !

http://u3d.as/content/dream-creations/excel-local

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Answer by megans · Jan 24, 2014 at 04:05 PM

If you're involved in software localization projects, you might want to check out this great, collaborative online localization tool: https://poeditor.com/

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