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Question by xikky · Dec 28, 2012 at 06:25 PM · yieldwaitforsecondscoroutinesinvokerepeating

yield, Coroutines, InvokeRepeating...

On my way learning game development with unity, I frequently had to pause a process for a short while, be it in the update, or in an event, or else where. But I still can't get a good hold of the difference between them, when each should be used and where. Luckily I always managed to find a work around or else I used InvokeRepeating (which is the easiest to understand), but I really wish to have a good understanding of yield waitforseconds and coroutines.

Please point me to the right sources to understand these functions and maybe other functions that are similar and I didn't mention.

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avatar image fafase · Dec 28, 2012 at 06:46 PM 1
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Here are a few article on this topic.

http://unitygems.com/coroutines/

http://unitygems.com/advanced-coroutines/

http://unitygems.com/mistakes1/ in this one go down to "$$anonymous$$ake things happens in the future"

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Answer by jeango · Dec 28, 2012 at 06:32 PM

YieldInstruction is where you want to look at for starters

http://docs.unity3d.com/Documentation/ScriptReference/YieldInstruction.html

it is the base class for everything Yield-related

About InvokeRepeating, there's not much to understand other than what its name says: it repeatedly invokes a method... everything you need to know for this (and for many other things) is in the scripting reference

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.InvokeRepeating.html

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