Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dot · Dec 26, 2010 at 09:58 AM · yieldwaitforseconds

no "pointers" to get directly to a variable passed to a function?

it's hard for me to think of a proper name for this problem. if I get it, then I'll change the title,

the thing is that if I use this function

var delay = 0.3;
function Delay(bool:boolean){
    yield WaitForSeconds(delay);
    bool = !bool;
}

on some boolean, to turn it off over time of "delay" seconds, I am not really changing the boolean that I passed. I'm just changing the temporal "bool" variable declared in here.

How to change the value that was passed to that function?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Mike 3 · Dec 26, 2010 at 10:36 AM

You actually couldn't do it the normal way of using a ref parameter due to how coroutines work

On the other hand, what you could do is pass in an instance of a custom class, which has a bool inside of it:

class BoolWrapper
{
    var bool : boolean;
}

Using it:

var wrapper = BoolWrapper();

function Start() { wrapper.bool = false; Delay(wrapper); }

function Update() { Debug.Log(wrapper.bool); //this'll change after 0.3s }

And the modified original coroutine:

var delay = 0.3;
function Delay(boolWrapper:BoolWrapper){
    yield WaitForSeconds(delay);
    boolWrapper.bool = !boolWrapper.bool;
}

The class will be passed by reference instead of by value, so when you change the bool inside of it, it's changing the original value

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image _Petroz · Dec 26, 2010 at 11:42 AM 0
Share

Why doesn't a ref parameter work for coroutines?

avatar image Eric5h5 · Dec 26, 2010 at 08:28 PM 0
Share

@Petroz: because you get an error if you try. Also, JS can't declare reference variables in functions anyway, though it can use them in C# functions.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

WaitForSeconds/Yield problem 1 Answer

Delaying through yield 2 Answers

yield in C# doesn't work, not event the sample code? 1 Answer

yield WaitForSeconds 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges