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Question by Mïglu · Sep 29, 2012 at 11:12 PM · raycastmeshvector

Point mesh shortest vector

What is the best way to find the shortest vector between a point and a mesh? The only way that I can think of is iterating through 360° and steps in a secondary angle, creating a vector from the two angles, and using raycast.

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Answer by hvilela · Sep 30, 2012 at 02:31 AM

Add a MeshCollider to your mesh and use Collider.ClosestPointOnBounds.

 Vector3 closest = collider.ClosestPointOnBounds(point);
 Vector3 resultVector = closest - point;

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avatar image Fattie · Oct 14, 2012 at 09:30 AM 0
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Hola,

ClosestPointOnBounds gives you the closest point ......... on the bounds. (the bounding box.)

Unfortunately often it is useless when you need to literally find the closest point on a mesh.

It is often very, very, VERY .... VERY ... difficult mathematically and programmatically to truly find the closest point on a mesh to a given random point.

In true video game engineering, the solution always depends on the very specifics of the situation, and finding an optimized way to do so.

This is a well-travelled and much suffered problem in simulations and other aspects of game production.

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