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Are tag settings passed down from Game Object parent to mesh child?
Recently trying to use a raycast to detect a hit, and using tags to determine which object was hit. Applied a tag to the Game Objects, and nothing worked. Applying a tag to the child mesh AND the Game Object allow it to work. Are meshes supposed to automatically receive a parent's tag or do the Game Objects and their child meshes have to all have their tags set by hand?
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Answer by Eric5h5 · Mar 23, 2010 at 05:47 PM
No, objects aren't supposed to automatically receive a parent's tag.
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