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Question by imdekingg · Sep 29, 2012 at 07:21 AM · animationattackzombieaxe

How can I make my Axe in unity do damage to my Zombies

In unity I have my main weapon which is an axe this axe has all the animation set to it. I found a zombie on the internet which came with a script how can i make it that when my axe hits the zombie it will do damage to it.

This is the zombie script:

 var rotationSpeed = 3; //speed of turning
 
 var myTransform : Transform; //current transform data of this enemy
 var isNotDead : boolean = true;
 var health : float = 100;
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
 
 }
 
 function Update () {
     
     if(health < 1){
     
         isNotDead = false;
         animation.Play("die");
         Destroy(gameObject, 1);
     }
     
     if(isNotDead){
     
         //rotate to look at the player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
         Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     
     
         
         var distance = Vector3.Distance(target.position, myTransform.position);
         if (distance < 3.0f) {
             animation.Play("attack1");
         }
         else{   
             //move towards the player
                myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
                animation.Play("walk1");
         }
 
     }
 }
 
 function ApplyDamage(dmg : float){
 
     health -= dmg;
 
 }



Can someone please post a script that i need to add to my axe. Also I need some help giving my player health. Thanks

ps sorry for bad english.

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Answer by Matheusfig · Nov 19, 2012 at 02:52 PM

you can create a raycast with the range of your Axe an fire the raycast when you press the Axe button

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Answer by Matheusfig · Nov 19, 2012 at 03:35 PM

I will try create the script (I need this script two).

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Answer by Matheusfig · Nov 19, 2012 at 03:35 PM

você pode criar um raycast com a gama de seu machado um fogo a raycast quando você pressiona o botão de Machado. I will try create the script (I need this script two).

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Answer by Matheusfig · Nov 19, 2012 at 03:35 PM

you can create a raycast with the range of your Axe an fire the raycast when you press the Axe button. I will try create the script (I need this script two).

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Answer by Matheusfig · Nov 19, 2012 at 03:35 PM

you can create a raycast with the range of your Axe an fire the raycast when you press the Here is the Script:

 var Range = 5.0;
 var Axe : GameObject;
 var AttackAnimName = "AnimName";
 var damage = 5;
 
 function axeRayShoot () {
         var Hit : RaycastHit;
         var DirectionRay = transform.forward;
         Debug.DrawRay(transform.position, DirectionRay * Range, Color.blue);
         if(Physics.Raycast(transform.position, DirectionRay, Hit, Range))
         {
         Axe.animation.Play(AttackAnimName);
         if(Hit.transform.tag == "Enemy")
         {
          Hit.collider.GetComponent(Zombie).health = Hit.collider.GetComponent(Zombie).health - damage;
         }
         }
 }
 
 function Update () {
 if(Input.GetButtonDown("Fire1")){
 axeRayShoot ();
 }
 }
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