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Question by jmhong · Jan 07, 2017 at 08:18 PM · unity 5vrmultithreadingvideos

Can't query ID3D10Multithread interface

When I am running unity app like Palace (which is for OSVR), can't QueryInterface for ID3D10Multithread. In my code, it fails to call this function as below:

         CComQIPtr<ID3D10Multithread> p_mt(m_D3D11Context);
         p_mt->SetMultithreadProtected(true);

Actually, p_mt returns NULL here.

The error occurs here: CComQIPtr p_mt(m_D3D11Context); It can be rewritten as: HRESULT hr = m_D3D11Context->QueryInterface(__uuidof(ID3D10Multithread), &p_mt); And the result returns QUERY FAILED.

Why did the query fail?

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Answer by jmhong · Jan 10, 2017 at 07:42 AM

I call m_D3D11device->GetCreationFlags() when running Unity app, it returns D3D11_CREATE_DEVICE_SINGLETHREADED. Then, I run the Unity app with parameter “-force-d3d11-no-singlethreaded” which forces DirectX 11.0 to be created without a D3D11_CREATE_DEVICE_SINGLETHREADED flag.

After that, I can see the call of QueryInterface is successful and p_mt->SetMultithreadProtected(true) is successful by checking p_mt->GetMultithreadProtected() returns true.

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avatar image jmhong · Jan 09, 2017 at 08:57 AM 0
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Can Unity consider to remove the flag D3D11_CREATE_DEVICE_SINGLETHREADED when create device please? Otherwise, I will need to launch unity app by command line when I need ID3D10$$anonymous$$ultithread features.

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