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Question by gameknightconan · Jan 21, 2013 at 06:46 AM · terrainmeshiphone

iPhone mesh renderer performance

Well , I am new to Unity3d. I generated a 2d terrain with a mesh filter with mesh renderer and mesh collider. At first it goes very well, but after 15minutes or less, the texture becomes weird. There are the two pictures here.alt text

alt text

Anyone knows how to deal with this ? Thanks !

11111.png (104.7 kB)
22222.png (13.8 kB)
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Answer by gameknightconan · Jan 23, 2013 at 08:28 AM

I guess i solved it by myself. This happened because of the uv coordinats. The uv coord of iphone should be between 0...1 , if it is too large, it will be like the picture in the question.

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