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Unity fbx size import constraint
I am trying to import a fairly large .fbx file into unity (337,486 KB to be exact). Every time I try to do so, it loads for approximately 30 minutes, and then times out and crashes. Could I break the assembly apart and import individual files and try to assemble them in Unity? And if so, does anyone know if there is a size limit on fbx imports?
Thanks in advance!
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