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Question by danhanly · Oct 03, 2011 at 11:21 AM · importassetfbxcinema4d

Object appears different after import to unity.

I'll show you an example:

Object in Cinema4D
alt text

Object in Unity
alt text

I'm exporting out of Cinema as FBX and importing the FBX into Unity.
What can I do to get rid of this 'tearing' of sorts?

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Answer by syclamoth · Oct 03, 2011 at 12:53 PM

Make sure you are importing/calculating the normals properly. It looks like it's trying to put smooth normals on everything, where that's not really what you want at all.

In the Mesh Importer dialogue, there is a sub-heading with 'Normals/Tangents'. Play around with the settings in there, and see if that solves your problem.

Otherwise, make sure that you are exporting your normals properly from Cinema4D.

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avatar image danhanly · Oct 03, 2011 at 02:28 PM 0
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I forced Unity to calculate the normals and not use the imported ones. Bingo. Cheers!

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Answer by RockDude · Oct 03, 2011 at 12:39 PM

Can you export as collada??? I use blender and I allways export as collada file and everything is same in Unity.

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avatar image syclamoth · Oct 03, 2011 at 12:51 PM 0
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I'm afraid that's more to do with Blender than Collada...

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