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Sprite manager 2 Makes Pixel Perfect Sprites too big
Hello,
I'm trying to make sprites in Sprite Manager 2 and I have a weird problem.
1) I have my ortho camera set up, size is 384 and game window is set to iPad Wide, 4:3...so the camera view is 1024x768
2) I create my sprite (pixel perfect and auto resize on) using a texture that is 193x69 pixels (according to Photoshop, Finder, and Unity)
3) The sprite I just created is now about 1.52 times bigger than the texture (265x105, according to the height and width properties in the Inspector under Packed Sprite)
Why is this happening? How can I get SpriteManager to create a Pixel Perfect Sprite at the right size? (193x69). I know that I can resize manually by turning off Pixel Perfect and adjusting the height and width values, but that causes the quality of the texture to decrease dramatically.
Answer by jingato · Oct 15, 2012 at 03:08 PM
I have the same problem. I wish pixel perfect worked as expect. I was able to get them the right size by by choosing size sprites from the A&N Software drop down and setting the height to 768 and disabling pixel perfect.
That made the sprites the correct size, but I still don't know why pixel perfect does not work
Your answer
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