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Is it possible to import non-boned mesh animations into Unity?
The subject pretty much sums it up. I'd like to apply a bunch of complex animations to a mesh and then bake them into the verts. Is there a method of importing baked animations into Unity? I know this is incredibly inefficient, but it's not for general distro and we have a monster system we're running this on.
Ideas?
Thanks.
It seems like I saw an $$anonymous$$DD import at one point but I'm co$$anonymous$$g up empty in google atm.
Answer by bjohnston · Feb 17, 2012 at 10:01 PM
Yes you can. I baked out my animation from maya to keyframes and brought it right in without any bones.
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