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Question by Malik Ehtasham · Feb 06, 2013 at 12:50 PM · animationcollisionfbx

Collision detection in .fbx

I am new to unity . I have created two .fbx animation and imported it into the unity. I have also added simple walk script into it. They its all work fine. Now i want that when both these objects collide with each other then they can't cross each other and a sound will produce..How to do this..Is there any help for this...THanks in advnce

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avatar image Berenger · Feb 06, 2013 at 12:52 PM 0
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How do they move ? Translate ? Character Controller ? Rigidbody ?

avatar image appearance · Feb 06, 2013 at 01:25 PM 0
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I think you can stop playing animation upon collision (using OnCollisionEnter())

avatar image stackforsham · Feb 07, 2013 at 05:27 AM 0
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through transform they move..i am using this code

 var farword=Input.Get$$anonymous$$ey("up");
 if(farword==true)
 {
 animation.Play("ArmatureAction");
 
 }
 transform.Translate(0,0,Input.GetAxis("Vertical"));
 transform.Rotate(0,Input.GetAxis("Horizontal"),0);

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Answer by Schneider21 · Feb 15, 2015 at 06:20 AM

Generally, animated objects should not use mesh colliders. Instead, use primitive colliders attached to the bones, or just one capsule collider if you can get away with it.

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