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Question by
Panagnos · Jun 04, 2018 at 05:31 PM ·
androidboundsworldspaceworld
Are there any world bounds in Android?
I was wondering if there are bounds to the 3d world in android.
I've created a game where a rail is gradually generated (instantiated) and the camera rides the rail.
What happens is that the parts of the rail that are to be instantianted in distances further than 125 units from the start coordinates (0,0,0) for a given axis e.g. z-axis , they instantiate and pile up at 125 units.
To be more specific, if an object is to be instantiated at (10,10,200), it will be instantiated at (10,10,125)
This happens only in Android. In Unity editor everything works fine.
I've noticed that in Project Settings->Physics there is a World Bounds setting set to 250X250X250.
I tried to change e.g. to 5000X5000X5000 and build a new apk. But the problem persists.
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