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Question by Jdogmaster · Jul 10, 2018 at 06:01 AM · gravityforceworldspacelocalworld

Local to World space

so im building a game where you are a star, and if you have more gravity than another star you can eat it. my stars are made completely from particle effects. when a star gets close to a smaller star it sucks up the stars particles. the problem i have is all the stars are on local space, becasue if they are on world space it looks bad when they move, but when one star is sucking up another, if the star getting sucked up is moving then all its particles move with it becasue its on local space. so i need it so if the particles get a certain distance from the star, the go to world space. or if you guys have a better idea that would be great to. Thanks!

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