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Question by theUndeadEmo · Sep 14, 2012 at 12:28 PM · multiplayerself

Multiplayer, ignore raycast with self but not everyone else

Hi,

trying to make it so that the raycast doesn't hit itself but the other players in game instead.

unfortunately i don't want this effect

 if(networkView.isMine){
 myTransform= transform;
 }
 
 if (Physics.Raycast (myTransform.position, myTransform.right, out hit, 10, mask)) {
                 if (hit.transform != myTransform){
 //do stuff
 }
 }


i need the way ignoreRaycast Layer works but still make it colidable with other players in the network

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avatar image Fattie · Sep 14, 2012 at 05:04 PM 0
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you must use the physics laters system. fortunately it is very easily and well documented on Unity.

in fact, you ALWAYS have to use it, in practic e- you would never not use it

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