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Baking - lightmapping dark artifacts
Hello,
After baking my scene I noticed some dark artifacts:
I have tried:
changing the Precomputed Realtime GI Realtime Resolution,
changing the Baked GI Baked Resolution / Baked Padding,
having Compressed off,
changing the Atlas Size.
But nothing seams to work.
Here are my Bake settings:
Any help would be much appreciated!
Thanks!
Answer by jmcadam2 · Apr 01, 2017 at 08:08 AM
This issue tends to be related to your light map UVs more than bake settings. Make sure you imported model has the Generate lightmap UV's property checked, or generate your own secondary UV channel in your modeling software for lightmapping. Remember lightmap UV's should not be overlapping and every surface should be uniquely mapped so it can correctly receive lighting data.
Answer by varie-tea · Apr 01, 2017 at 07:02 PM
Hello, This problem has already been resolved via "Support Request" many months ago, because I didn't get an answer here. Thanks for the answer though!