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Question by Chimera3D · Mar 13, 2016 at 11:55 PM · camerarendertexturereplacement shader

Camera.RenderWithShader not working as of Unity 5.3?

Does Camera.RenderWithShader work anymore? I can't seem to get it to work at all. The example replacement shader project doesn't even work now. Has anybody successfully used this feature since 5.3?

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avatar image AbleArcher · Apr 03, 2018 at 05:11 PM 0
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I am wondering the same (using 2017.3.0f3).

avatar image Bunny83 · Apr 03, 2018 at 05:31 PM 0
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Yes i have used it in 5.6.1f1 and before without any issues. Are you sure you know how to use it? You haven't asked the question in a way we can help you with your specific issue. You haven't mentioned any details about how you use it, where you use it, what's the expected result and what actually happens. If you need help with your specific issue you have to add more details.


@AbleArcher The same holds true for your issue. You bumped this old question which is not in a form it can be answered. If you have a specific problem, ask your own question and add more details.

avatar image parikshit123 · Apr 03, 2018 at 11:15 PM 0
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I'm using it currently in Unity 2017.3.0p3 using an inactive camera and calling it render function from the main camera's OnRenderImage function to generate a weapon$$anonymous$$ask and it's working great. Although I'll be replacing it with a post-processing pipeline using stencil buffer soon.

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