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               Question by 
               ina · May 08, 2018 at 04:11 AM · 
                cameravrrendertexture  
              
 
              RenderTexture.active for a non-VR camera in a VR project
Is it possible to set RenderTexture.active to a non-VR camera (and non-Main) in a VR scene? The resulting ReadPixel does not seem to output the nonVR camera and instead does just the VR
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              I am not quite sure what you are asking. First how are you showing the second camera to the user, is it being applied as a texture to an object?
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