Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by mhatem2439 · Sep 09, 2012 at 01:10 PM ·

whats wrong with my code ???

can any one tell me whats wrong with my code

code:

 using UnityEngine;
 using System.Collections;
 
 public class tawfe2health : MonoBehaviour {
         public int maxHealth = 100;
         public int curHealth = 100;
        
         public float healthBarLength;
 
         // Use this for initialization
         void Start () {
                 healthBarLength = Screen.width / 2;
         
         
         }
        
         // Update is called once per frame
         void Update () {
                 AddjustCurrentHealth(0);
         if(curHealth == 0){
         transform.Position = new Vector3(13.70886, 0.5421925, 3.211538);
         }
         }
         
         void OnGUI() {
                 
                 GUI.Box(new Rect(10, 10, healthBarLength, 20), curHealth + "/" + maxHealth);
         }
        
         public void AddjustCurrentHealth(int adj) {
                 curHealth += adj;
                
                 if(curHealth < 0)
                         curHealth = 0;
                
                 if(curHealth > maxHealth)
                         curHealth = maxHealth;
                
                 if(maxHealth < 1)
                         maxHealth = 1;
                
                 healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
         
     }
 }
 
 

errors i am getting

1-Assets/Standard Assets/player/tawfe2health.cs(22,72): error CS1502: The best overloaded method match for `UnityEngine.Vector3.Vector3(float, float, float)' has some invalid arguments

2-ssets/Standard Assets/player/tawfe2health.cs(22,72): error CS1503: Argument `#1' cannot convert `double' expression to type `float'

3-Assets/Standard Assets/player/tawfe2health.cs(22,19): error CS1061: Type `UnityEngine.Transform' does not contain a definition for `Position' and no extension method `Position' of type `UnityEngine.Transform' could be found (are you missing a using directive or an assembly reference?)

thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
5

Answer by whydoidoit · Sep 10, 2012 at 03:17 AM

It's transform.position (not .Position). When you create your vector you need an f after the numbers. 13.70886f etc

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Student_Seng · Mar 19, 2015 at 01:00 PM 0
Share

Yeap this solved my problem! I moved to C# from Javascript and forgot about the 'f' behind floats! Thanks!

avatar image
0

Answer by Sundar · Sep 09, 2012 at 04:46 PM

Try this

 // Update is called once per frame
         void Update () {
                 AddjustCurrentHealth(0);
        if(curHealth == 0){
         transform.Position = new Vector3(13.70886f, 0.5421925f, 3.211538f);
         }
         }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mhatem2439 · Sep 10, 2012 at 03:09 AM 0
Share

not working but thanks

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Can somebody help me out with a jumpscare? (Like from the game "Slender") 1 Answer

Climb ladder 2 Answers

C# Unity Script Examples & Question 2 Answers

How to make enemy AI with NavMesh 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges