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Question by test84 · Sep 09, 2012 at 01:11 PM · iosbuildmaccompilelicence

Possible to compile for iOS for my testing without license?

Hi,

1- If I want to compile/export my Unity game just to to test on my own iOS device, do I need to pay for a $400 for iOS license?

2- Do I need Unity Pro for this?

(I know that I need to have a Mac in order to compile for iOS)

Thanks!

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Answer by Eric5h5 · Sep 09, 2012 at 02:51 PM

1) Yes.

2) No.

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Answer by kristercollin · Sep 09, 2012 at 04:28 PM

test84,

If you want to test your iOS game without having to publish it, first, then I suggest you get your hands on the Unity Remote from the app store (it's super useful). It runs over your wireless network and is free, there's really no reason not to use it.

Best of luck!

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avatar image Eric5h5 · Sep 09, 2012 at 04:31 PM 0
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Unity Remote is good for developing, but it can't replace testing on the device, since it's just strea$$anonymous$$g output from the Unity editor. Also you still need the Unity iOS license to use it.

avatar image kristercollin · Sep 09, 2012 at 04:45 PM 0
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Ideally, testing on the device is the best way, you're absolutely right about that, Eric. I just figure that the the Unity Remote serves as a decent mechanism for early prototyping (particularly if you're a lone developer or a hobbyist).

avatar image Eric5h5 · Sep 09, 2012 at 04:52 PM 1
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Indeed Unity Remote is good for quick testing, but as I mentioned, you still need the Unity iOS license, which is what the question is asking.

avatar image kristercollin · Sep 09, 2012 at 05:25 PM 0
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... $$anonymous$$y bad. Sorry to ruffle your feathers, I can get a bit carried away when I answer =P

avatar image Eric5h5 · Sep 09, 2012 at 05:29 PM 1
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$$anonymous$$y feathers have remained unruffled. ;)

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