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Question by sriram90 · Sep 04, 2012 at 06:03 AM · iosdragissue

How to avoid input ray passing into multipe objects ?

Hi all,

here am facing a very big problem while dragging object. Consider am having a cube(Static cube) in game view, and another cube(Movable cube) is in opposite side. i need to drag the movable cube around the screen with drag in iOS. now what problem i'm facing is when i bring to the movable cube on the static cube, the static cube also moving along with the movable cube. i got to know the problem coming because of ray. the rays are passing every where. how to avoid this situation ?

Thanks.

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avatar image Fattie · Sep 04, 2012 at 07:33 AM 1
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it's very likely that the physics LAYERS system will help you ... check it out.

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Answer by Anusha · Sep 04, 2012 at 07:37 AM

tag ur movable cube, on hit check what u have hit n if its ur movable cube apply drag to it.

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avatar image Fattie · Sep 04, 2012 at 07:40 AM 0
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tags are O$$anonymous$$ but for anything other than the most trivial learning games, you need to learn to use the physics LAYERS system all the time as a matter of course! so, learn tags as well! :)

avatar image sriram90 · Sep 04, 2012 at 08:33 AM 0
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yeah ....tagging objects is not a big deal...handling layers and layer mask should be the correct solution for that....

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