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Question by Krynn · Oct 22, 2010 at 03:45 PM · lightonoff

Light script flashes on and off

Hello, I have made a script to turn a light on and off when L is pressed, this goes onto my character model and it kind of works. The light starts as on, turns off when L is pressed, then if you press it again to turn it on again, it just flashes on and off.

Thanks in advance for any help, Krynn/Aaron

var torchDisabled : boolean = false;

function Update () {

var torchLight = GameObject.Find("Torch");

if (Input.GetKeyDown(KeyCode.L) && torchDisabled == false) { torchLight.light.enabled = true; torchDisabled = true; } else if (torchDisabled == true) { torchLight.light.enabled = false; torchDisabled = false; }

}

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Answer by duck · Oct 22, 2010 at 03:59 PM

Hi,

The reason for the flashing is a problem with logic in your "if" and "else if" code. However, in your case your code could be reduced down to the following:

var torch : Light;

function Start() { // we find the instance once, at start var torch = GameObject.Find("Torch").light; }

function Update () { // if the key is pressed during this update, we "toggle" the enabled value if (Input.GetKeyDown(KeyCode.L)) { torch.enabled = !torch.enabled; } }

Explanation:

The "torch" var stores a reference to the actual light component on the torch, not the gameobject.

There's no need to store a separate var to remember the on/off setting as we can use the light's own "enabled" property to remember this.

When the key is pressed, we can "toggle" the enabled property by using the ! ("not") operator.

If your script is actually placed on the torch object itself, your code could be made even simpler, because no references to the torch object would be necessary.

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avatar image soundmartell · Jul 29, 2012 at 12:33 AM 0
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It work perfect!!! Thank you.

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