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Question by Ouija · Aug 14, 2013 at 05:41 PM · onturnoff

Turn on/off Script

There is a large box with a small box inside. The small box has a script on it. How would you turn the small box script OFF when it passes through the larger box? and then turn back ON if you go back inside the larger box?

Edit: Leaving cryptic answers only confuse me as a beginner :( Anyone willing to write the full answer with it somewhat explained? I'd love to learn to write my own but I always get broken code that doesn't make sense to me just yet. :)

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Answer by rednax20 · Aug 14, 2013 at 05:45 PM

Try looking into OnTrigger Enter/Stay/Exit.

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerEnter.html

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerExit.html

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerStay.html

Quishtay all the way™

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avatar image Ouija · Aug 14, 2013 at 06:06 PM 0
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Thanks I'll give them a look!

avatar image Ouija · Aug 14, 2013 at 06:14 PM 0
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I found this line in another question, think it would help? I suck at writing code lol seems like its on the right track though?

GetComponent("SmallBoxScript").enabled = false;

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Answer by SubatomicHero · Aug 14, 2013 at 05:46 PM

You don't turn off the script you deactivate the small cube gameobject when the collision between the two cubes occurs and then reactivate the cube once the collision has stopped.

 gameObject.SetActive (false); //deactivate
 
 gameObject.SetActive (true); //activate
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Answer by $$anonymous$$ · Aug 14, 2013 at 06:52 PM

try this you want to put this on your big box make sure you set the big box as trigger and dont forget to assign you gameobject to smallbox

 Var smallbox : GameObject;
     
     function OnTriggerEnter (){
     
     smallbox.SetActive (false);
 }
 
 function OnTriggerExit(){
 
 smallbox.SetActive (true);
 }
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avatar image Ouija · Aug 14, 2013 at 10:36 PM 0
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shutoff.js(5,35): BCE0019: 'enabled' is not a member of 'UnityEngine.Component'

hmmmmmmmm? lol

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