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Question by Meebo · Aug 30, 2012 at 01:37 PM · objectshowcountdownmakedestroyed

How to make a coundown of destroyed objects ?

I want the game to show the number "5" on the top of the screen . I made some Spheres so if you click them the are destroyed . I want the number to change to 4 when I click on 1 ball , 3 when I click on 2 balls ... At 0 I want it to Load another scene .

How can I do it ? help please ! THX !

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Answer by Mander · Aug 30, 2012 at 02:09 PM

1.-u need an empty game object with an script attached to count to 0 and to display ur text. 2.-u need a GUIText on ur screen. 3.-u need a the script to destroy ur balls.

so based on what u already have.

make an empty gameobject leve it anywhere. this will only hold the previous mentioned script so it wont get destroyed and stop working.

1st script: name it whatever u want ill name it "GUIsphere"

 //1st declare a variable to hold ur GUIText and controll its properties and ur cont variable
 
 var referenceToText : GUIText;
 var number : int;
 //remember to assign the guitext on the inspector tab
 //then in the update call the referenceToText and the number and printit every Update
 void Update(){
     referenceToText.Text = ("Spheres left:"+number);
 }
 
 then on ur script where u destroy each ball. just add the following line 
 
 GameObject.Find("emptyGameobject").GetComponent("GUIsphere").number -=1;
 
 //emptyGameobject is the name of the empty gameobject that holds the GUI script
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avatar image Meebo · Aug 30, 2012 at 03:08 PM 0
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Hey Fattie , I know how to use GUI , I needed help in the whole script . thx anyway :)

$$anonymous$$ander , Thank you , you helped me a lot , but I didn't do exactly what you did :)

Now i need help in : how to load another level on 0 .

avatar image Mander · Aug 30, 2012 at 03:09 PM 0
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no worries man, even better if u did it ur way! .

avatar image Meebo · Aug 30, 2012 at 03:45 PM 0
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I need you to help me again , you probably didn't noticed the last sentence because I edited the comment .

avatar image Mander · Aug 30, 2012 at 03:50 PM 0
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normaly u should be doing another question. those are the rules of the UAnswers but ill help u since is an ez line.

just on ur update on the GUIsphere script make an if (number == 0){ Application.LoadLevel("level2"); }

avatar image Meebo · Aug 30, 2012 at 04:10 PM 0
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I did it too but I forgot to right two equals so it gave me an error . Now I have another problem , It doesn't load the level but not gives any error. BTW , I did mention this question at the end of the thread , if you will look .

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